﻿
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ElementumForever.Editer
{
    public class LuaConstants
    {

        public static readonly string SceneTableName = "Scene";
        public static readonly string Name = "name";
        public static readonly string Rotation = "rotation";

        public static readonly string Width = "width";
        public static readonly string Height = "height";

        public static readonly string ScaleX = "scaleX";
        public static readonly string ScaleY = "scaleY";

        public static readonly string OriginX = "OriginX";
        public static readonly string OriginY = "OriginY";

        public static readonly string X = "x";
        public static readonly string Y = "y";

        public static readonly string CenterX = "centerX";
        public static readonly string CenterY= "centerY";

        public static readonly string LayerDepth = "layerDepth";
        public static readonly string Color = "color";
        public static readonly string ObjectClass = "class";

        public static readonly string Zoom = "zoom";
        public static readonly string HasPhysics = "hasPhysics";
        public static readonly string Children = "children";
        public static readonly string BackgroundProperties = "backgroundProperties";
        public static readonly string PhysicalProperties = "physicalProperties";

        public static readonly string GravityX = "gravityX";
        public static readonly string GravityY = "gravityY";

        public static readonly string Camera = "camera";

        public static readonly string DoSleep = "doSleep";

    }
}
